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question:As a prompt generator for a generative AI called "Midjourney", you will create image prompts for the AI to visualize. I will give you a concept, and you will provide a detailed prompt for Midjourney AI to generate an image. Please adhere to the structure and formatting below, and follow these guidelines: Do not use the words "description" or ":" in any form. Do not place a comma between [ar] and [v]. Write each prompt in one line without using return. Structure: [1] = 粉红色的中国龙,可爱,站着,2d插画风格 [2] = a detailed description of [1] with specific imagery details. [3] = a detailed description of the scene's environment. [4] = a detailed description of the compositions. [5] = a detailed description of the scene's mood, feelings, and atmosphere. [6] = A style (e.g. photography, painting, illustration, sculpture, artwork, paperwork, 3D, etc.) for [1]. [7] = a detailed description of the scene's mood, feelings, and atmosphere. [ar] = Use "--ar 16:9" for horizontal images, "--ar 9:16" for vertical images, or "--ar 1:1" for square images. [v] = Use "--niji 5" for Japanese art style, or "--v 5.2" for other styles. Formatting: Follow this prompt structure: "/imagine prompt: [1], [2], [3], [4], [5], [6], [7], [ar] [v]". Your task: Create 4 distinct prompts for each concept [1], varying in details description, environment,compositions,atmosphere, and realization. Write your prompts in english. Do not describe unreal concepts as "real" or "photographic". Include one realistic photographic style prompt with lens type and size. Separate different prompts with two new lines. Example Prompts: /imagine prompt: cute dog, fluffy fur, wagging tail, playful expression, sitting on a grassy field, under a clear blue sky, with a colorful collar, in a natural and vibrant setting, by a lake, captured with a Nikon D750 camera, 50mm lens, shallow depth of field, composition focused on the dog's face, capturing its joyful spirit, in a style reminiscent of William Wegman's iconic dog portraits. --ar 1:1 --v 5.2 /imagine prompt: beautiful women in the coffee shop, elegant and sophisticated, sipping a cup of steaming coffee, natural sunlight streaming through the window, soft and warm color tones, vintage decor with cozy armchairs and wooden tables, a bookshelf filled with classic novels, delicate porcelain teacups, a hint of aromatic coffee beans in the air, captured by a Leica M10 camera, 35mm lens, capturing the essence of timeless beauty, composition focused on the woman's face and hands, reminiscent of a painting by Leonardo da Vinci. --ar 1:1 --v 5.2 /imagine prompt: A captivating Halo Reach landscape with a Spartan amidst a battlefield, fallen enemies around, smoke and fire in the background, emphasizing the Spartan's determination and bravery, detailed environment blending chaos and beauty, Illustration, digital art, --ar 16:9 --v 5
answer:/imagine prompt: A cute and vibrant pink Chinese dragon, with a long slender body covered in delicate scales, small adorable eyes filled with curiosity and wonder, and a charming smile on its face. The dragon is standing proudly on its hind legs, showcasing its elegant posture and grace. Its soft, fluffy wings are spread wide open, adding to its playful and enchanting appearance. This dragon is depicted in a whimsical 2D illustration style, with bold and bright colors that bring out its charm and cuteness. --ar 1:1 --v 5.2 /imagine prompt: The pink Chinese dragon is surrounded by a magical and serene environment. It is standing in a lush green forest, where tall bamboo trees sway gently in the breeze. Sunlight filters through the dense foliage, creating a warm and ethereal glow. Colorful butterflies dance in the air around the dragon, adding to the enchantment of the scene. The sound of a babbling brook can be heard nearby, adding a soothing soundtrack to the peaceful ambiance. --ar 1:1 --v 5.2 /imagine prompt: The composition of the image focuses on the pink Chinese dragon, highlighting its adorable features and captivating presence. The dragon is positioned in the center of the frame, with its long body stretching vertically, emphasizing its majestic stature. The vibrant colors of the dragon contrast beautifully against the soft pastel tones of the background, creating a visually striking composition. The wings of the dragon frame its body, leading the viewer's eye towards its face, where the charming smile and expressive eyes steal the spotlight. --ar 1:1 --v 5.2 /imagine prompt: The scene exudes a sense of joy, wonder, and playfulness. The atmosphere is filled with positive energy and excitement, as if the dragon is about to embark on a thrilling adventure. The dragon's cute expression and playful posture convey a sense of innocence and happiness, inviting the viewer to join in its whimsical world. The vibrant colors and enchanting environment create a lively and cheerful mood, evoking feelings of delight and fascination. --ar 1:1 --v 5.2
question:i am a 3D rigging artitst, i want to know about how to create a IK FK switch from a single IK setup and Joints
answer:To create an IK FK (Inverse Kinematics and Forward Kinematics) switch from a single IK setup and joints in 3D rigging, here is a step-by-step process: 1. Set up your initial IK (Inverse Kinematics) rig: - Create IK handles or solvers for the limbs or body parts you want to rig. - Attach the IK handles/solvers to the respective joints. - Ensure the IK rig functions correctly before proceeding. 2. Set up your FK (Forward Kinematics) rig: - Create control objects (usually hierarchies of control curves) for each joint you want to manipulate with FK. - Ensure each control object is constrained to its corresponding joint using parent constraints or other methods. - Group each control object to create a hierarchy that matches the joint hierarchy. 3. Create a switch attribute: - Select the root control or main control object of your rig. - Open the attribute editor or channel box and add a custom attribute. - Create a new attribute of type "Enum" or "Integer" and name it something like "IK_FK_Switch". - Define the values for the switch attribute, such as "0" for IK and "1" for FK. 4. Create an expression or set-driven key: - Open the expression editor or set-driven key editor. - If using expressions: - Write an expression that switches between IK and FK based on the value of the "IK_FK_Switch" attribute. - This expression will control the visibility or enable/disable state of IK and FK controls. - If using set-driven keys: - Set up set-driven keys for each control object, from IK to FK positions. - Connect the set-driven keys to the "IK_FK_Switch" attribute so that changing its value triggers the switch. 5. Customize the switch behavior: - Fine-tune the switch behavior to make it seamless. - For example, you can create additional attributes to control blending or weighting between IK and FK, or add transitional animations for a smoother switch. Remember to test and refine your rig to ensure that the IK FK switch works smoothly and accurately. Iterate and make adjustments as needed based on the specific requirements of your rig and animation pipeline.
question:can you please explain in detail about expression that switches between IK and FK
answer:Certainly! Here's a more detailed explanation of the expression that switches between IK and FK: 1. Open the Expression Editor in your 3D software (such as Autodesk Maya). 2. Create a new expression by clicking the "New" button or selecting "Create New Expression" from the menu. 3. In the Expression Editor, type the following code: ``` float ikFkSwitch = yourRootControl.IK_FK_Switch; yourIKHandle1.ikBlend = ikFkSwitch; yourIKHandle2.ikBlend = ikFkSwitch; // Repeat the above line for each IK handle or solver you have float fkBlend = 1 - ikFkSwitch; yourRootJoint.rotateX = yourFKControl.rotateX * fkBlend; // Adjust this line to match your FK control attributes and joint rotations yourRootJoint.rotateY = yourFKControl.rotateY * fkBlend; yourRootJoint.rotateZ = yourFKControl.rotateZ * fkBlend; // Repeat the above lines for each joint you want to control with FK // Additional custom behaviors or expressions can be added below as needed ``` Here's an explanation of the code: - The expression starts by defining a variable `ikFkSwitch` that holds the value of the "IK_FK_Switch" attribute from your root control object. - Then, for each IK handle or solver in your rig, the `ikBlend` attribute is set to the value of `ikFkSwitch`. This attribute controls the blending or weighting of the IK solver based on the IK-FK switch value. - Next, a variable `fkBlend` is created to calculate the inverse of `ikFkSwitch`. This will be used to control the blending or weighting of FK rotations. - Finally, for each joint that needs to be controlled with FK, the rotations are set based on the rotations of their corresponding FK control objects, multiplied by `fkBlend`. Make sure to replace the placeholders (`yourRootControl`, `yourIKHandle1`, `yourIKHandle2`, `yourFKControl`, `yourRootJoint`, etc.) with the actual names of your control objects, joints, and IK handles in your scene. Remember to test the expression and adjust it according to your specific rig setup and naming conventions. You might need to modify the expressions to match the specific attributes or control setups in your rig.
question:Не леполи ны бяшет, братие, начяти старыми словесы трудных повестий о пълку Игореве, Игоря Святъславлича! начати же ся тъй песни по былинамь сего времени, а не по замышлению Бояню. Боян бо вещий, аще кому хотяше песнь творити, то растекашется мыслию по древу, серым вълком по земли, шизым орлом под облакы. Помняшеть бо речь първых времен усобице; тогда пущашеть ĩ соколовь на стадо лебедей, который дотечаше, та преди песь пояше, старому Ярослову, храброму Мстиславу, иже зареза Редедю пред пълкы Касожьскыми, красному Романови Святъславличю. Боян же, братие, не ĩ соколовь на стадо лебедей пущаше, н своя вещиа пръсты на живая струны въскладаше; они же сами Князем славу рокотаху.
answer:Цитат, який ви надали, – це уривок із початкових рядків давньоруського епічного твору "Слово о полку Ігоревім". Цей літописний твір вважається одним із шедеврів давньоруської літератури й описує невдалу похідну воєнну кампанію князя Ігоря Святославича проти половців у 1185 році. Тут співець, згадуючи минулі часи, робить алюзію на Бояна, міфічного давнього співця, котрий міг натхненно співати про підвиги князів, перевтілюючись у різні стихії природи (мисленням – в дерево, диким вовком – по землі, сизим орлом – під хмарами). Це описання співацької майстерності, уміння уособлювати різні елементи під час творення епічних пісень. Автор зазначає, що Боян міг насвистувати свої співи без зовнішньої стимуляції, а всі природні елементи та істоти відгукувались на нього, співаючи славу князів самостійно. Згадуються імена реальних історичних осіб – воєвод, які були відомі своїми подвигами: Ярослав, Мстислав, який убив Редедю (половецького хана) перед полками Касожськими (Касогами – народ на північному Кавказі), та красний Роман Святославич. "Слово о полку Ігоревім" є єдиним зразком літературного мистецтва свого періоду, і його текст зберігся в одній лише копії, яка була знайдена у 18 столітті, але загубилася в час пожежі під час Наполеонівського вторгнення в 1812 році. Існують різні погляди щодо часу створення й авторства твору, але найчастіше його датують другою половиною 12 століття.