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question:here is my updated code. Now when the first moveMarker animation ends it waits two seconds and then keeps moving away for the second point in the opposite direction of the first point. moveBackMarker should animate the marker from the second point back to the first point - 'var money = 100000; var numberOfCarriages = 1; var speed = 60; const map = L.map("map").setView([54.2231637, -1.9381623], 6); // Add custom zoom control to the map with position set to ‘topright’ const customZoomControl = L.control.zoom({ position: "topright" }).addTo(map); // Remove the default zoom control from the map map.removeControl(map.zoomControl); let clickedPoints = []; let isLineDrawn = false; let marker; // Declare the marker variable let progress = 0; // Function to create circle markers with click functionality function createCircleMarkers(geojson) { return L.geoJSON(geojson, { pointToLayer: function (feature, latlng) { const circleMarker = L.circleMarker(latlng, { radius: 4, fillColor: "#ff7800", color: "#000", weight: 0.2, opacity: 1, fillOpacity: 0.8, }); // Attach the feature to the circle marker circleMarker.feature = feature; circleMarker.on("mouseover", function () { this.bindPopup(feature.properties.city).openPopup(); }); circleMarker.on("click", function (e) { if (!isLineDrawn) { clickedPoints.push(e.target); // Push the circle marker with attached feature if (clickedPoints.length === 2) { const firstCityCoords = clickedPoints[0].feature.geometry.coordinates; const secondCityCoords = clickedPoints[1].feature.geometry.coordinates; const polyline = L.polyline( clickedPoints.map((p) => p.getLatLng()) ).addTo(map); const firstCity = clickedPoints[0].feature.properties.city; const secondCity = clickedPoints[1].feature.properties.city; clickedPoints = []; isLineDrawn = true; // Remove click event listener after a line has been drawn map.off("click"); // Set the map bounds to show the area with the polyline map.fitBounds(polyline.getBounds()); money = money - 50000; // Subtract 50000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£{money}`; // Assuming money is a number moneyDisplay.textContent = moneyString; const instructionsElement = document.getElementById("instructions"); // Clear any existing content in the instructions element: instructionsElement.innerHTML = ""; // Create separate paragraph elements: const congratulationsParagraph = document.createElement("p"); congratulationsParagraph.textContent = `Congratulations you have built your first train line from {firstCity} to {secondCity}!`; const costsParagraph = document.createElement("p"); costsParagraph.textContent = `Your construction costs were £50,000. You have £50,000 remaining.`; const buyTrainParagraph = document.createElement("p"); buyTrainParagraph.textContent = "You now need to buy a train."; const newTrainParagraph = document.createElement("p"); newTrainParagraph.textContent = "At this time you can only afford to buy the train engine the Sleeping Lion. The Sleeping Lion has a traveling speed of 60 miles per hour. It can pull four carriages. Which means your train will have a capacity of around 120 seated passengers"; const traincost = document.createElement("p"); traincost.textContent = `The Sleeping Lion will cost you £30,000 to purchase. Do you wish to buy the Sleeping Lion?`; // Append paragraphs to the instructions element: instructionsElement.appendChild(congratulationsParagraph); instructionsElement.appendChild(costsParagraph); instructionsElement.appendChild(buyTrainParagraph); instructionsElement.appendChild(newTrainParagraph); instructionsElement.appendChild(traincost); // Add button element: const buyButton = document.createElement("button"); buyButton.id = "buybutton"; buyButton.textContent = "Buy Train"; // Append the button element to the instructions element: instructionsElement.appendChild(buyButton); // Add click event listener to the Buy Train button document .getElementById("buybutton") .addEventListener("click", function () { money = money - 30000; // Subtract 30000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£{money}`; moneyDisplay.textContent = moneyString; // Update instructions content after successful purchase instructionsElement.innerHTML = ""; // Clear previous content const successMessage = document.createElement("p"); successMessage.textContent = `You now have a train line from {firstCity} to {secondCity} and a train! Press the button below to begin operations.`; instructionsElement.appendChild(successMessage); // Add button element: const trainButton = document.createElement("button"); trainButton.id = "trainbutton"; trainButton.textContent = "Start Train"; // Append the button element to the instructions element: instructionsElement.appendChild(trainButton); // trainButton click event listener: trainButton.addEventListener("click", function () { // Clear any existing content in the instructions element: instructionsElement.innerHTML = ""; const networkMessage = document.createElement("p"); networkMessage.textContent = `The {firstCity} to {secondCity} Rail Company is in operation!`; const scoreMessage = document.createElement("p"); scoreMessage.textContent = `You will now earn money every time your train arrives at a station (depending on the number of passengers on board). You do not need to worry about scheduling. Your train will now automatically run between your two stations.`; const updatesMessage = document.createElement("p"); updatesMessage.textContent = `As you earn money you can invest in improving the {firstCity} to {secondCity} Rail Company. At the moment your train only has one passenger carriage. Why not increase how much money you make by buying more carriages? Each carriage will cost £20,000.`; instructionsElement.appendChild(networkMessage); instructionsElement.appendChild(scoreMessage); instructionsElement.appendChild(updatesMessage); // Get a reference to the div element with id "menu" const menuDiv = document.getElementById("menu"); // Create a new image element const image = new Image(); // Set the image source URL image.src = "https://cdn.glitch.global/df81759e-a135-4f89-a809-685667ca62db/carriage.png?v=1712498925908"; // Optionally set the image alt text (for accessibility) image.alt = "add carriages"; // Set image size using inline styles image.style.width = "60px"; image.style.height = "60px"; // Append the image element to the div menuDiv.appendChild(image); // Attach a mouseover event listener to the image image.addEventListener("mouseover", () => { image.style.cursor = "pointer"; }); // Attach a click event listener to the image image.addEventListener("click", () => { console.log("Image clicked!"); // Check if enough money is available if (money >= 20000) { // Check if maximum number of carriages reached if (numberOfCarriages < 4) { numberOfCarriages++; money -= 20000; // Subtract 20000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£{money}`; moneyDisplay.textContent = moneyString; // Update instructions content after successful purchase instructionsElement.innerHTML = ""; // Clear previous content const newcarriageMessage = document.createElement("p"); newcarriageMessage.textContent = `Congratualtions you have bought a new passnger carriage. You now have {numberOfCarriages} passenger carriages.`; instructionsElement.appendChild(newcarriageMessage); // Create a new image element for the train const newTrainImage = new Image(); newTrainImage.src = "https://cdn.glitch.global/df81759e-a135-4f89-a809-685667ca62db/train.png?v=1712498933227"; newTrainImage.alt = "Train Carriage"; newTrainImage.style.width = "60px"; // Adjust size as needed newTrainImage.style.height = "60px"; // Adjust size as needed // Attach a click event listener to the newTrainImage newTrainImage.addEventListener("click", () => { console.log("Train icon clicked!"); instructionsElement.innerHTML = ""; // Clear previous content const improveBoilerButton = document.createElement("button"); improveBoilerButton.textContent = "Improve Boiler for £2500"; // Add functionality to the button (optional) improveBoilerButton.addEventListener("click", () => { if (money >= 2500) { //increase speed increaseSpeed(); // Restart both animations with the updated speed moveMarker(speed); // Restart the forward animation moveBackMarker(speed); // Restart the backward animation money -= 2500; } else { console.log( "Insufficient funds! You need £2500 to improve the boiler." ); instructionsElement.innerHTML = ""; // Clear previous content // ... insufficient funds logic ... const fundsMessage = document.createElement("p"); fundsMessage.textContent = `Insufficient funds!`; instructionsElement.appendChild(fundsMessage); } }); instructionsElement.appendChild(improveBoilerButton); }); newTrainImage.addEventListener("mouseover", () => { newTrainImage.style.cursor = "pointer"; }); // Append the new train image to the menu element const menuDiv = document.getElementById("menu"); menuDiv.appendChild(newTrainImage); } else { console.log( "Maximum number of carriages reached! You can't buy more." ); instructionsElement.innerHTML = ""; // Clear previous content const maxCarriageMessage = document.createElement("p"); maxCarriageMessage.textContent = "You already have the maximum number of carriages (4)."; instructionsElement.appendChild(maxCarriageMessage); } } else { console.log( "Insufficient funds! You need £20,000 to buy a carriage." // ... insufficient funds logic ... ); instructionsElement.innerHTML = ""; // Clear previous content // ... insufficient funds logic ... const nomoneyMessage = document.createElement("p"); nomoneyMessage.textContent = `Insufficient funds! You need £20,000 to buy a carriage.`; instructionsElement.appendChild(nomoneyMessage); } }); const firstPoint = L.latLng( firstCityCoords[1], firstCityCoords[0] ); const secondPoint = L.latLng( secondCityCoords[1], secondCityCoords[0] ); const intervalDuration = 10; // milliseconds per frame const distance = firstPoint.distanceTo(secondPoint); const steps = ((distance / speed) * 1000) / intervalDuration; // Assuming speed of 35 miles per hour const latStep = (secondPoint.lat - firstPoint.lat) / steps; const lngStep = (secondPoint.lng - firstPoint.lng) / steps; // Create the marker and set its initial position marker = L.marker(firstPoint).addTo(map); const increaseSpeed = () => { const speedIncrease = 20; speed += speedIncrease; }; const moveMarker = (speed) => { if (progress < steps) { const newLat = firstPoint.lat + latStep * progress; const newLng = firstPoint.lng + lngStep * progress; const newLatLng = L.latLng(newLat, newLng); marker.setLatLng(newLatLng); // Update the marker’s position progress++; setTimeout(() => moveMarker(speed), intervalDuration); } else { // Marker reaches the second point, update money money += Math.floor(Math.random() * (2000 - 1000 + 1)) + 1000 * numberOfCarriages; const moneyDisplay = document.getElementById('moneydisplay'); const moneyString = `£{money}`; moneyDisplay.textContent = moneyString; // Wait two seconds before animating back and call moveBackMarker recursively setTimeout(() => moveBackMarker(speed), 2000); } }; const moveBackMarker = (speed) => { if (progress > 0) { const newLat = secondPoint.lat - latStep * (steps - progress); const newLng = secondPoint.lng - lngStep * (steps - progress); const newLatLng = L.latLng(newLat, newLng); marker.setLatLng(newLatLng); // Update the marker’s position progress++; setTimeout(() => moveBackMarker(speed), intervalDuration); } else { console.log('Reached starting point again.'); // Add random number to money and update display money += Math.floor(Math.random() * (2000 - 1000 + 1)) + 1000 * numberOfCarriages; const moneyDisplay = document.getElementById('moneydisplay'); const moneyString = `£{money}`; moneyDisplay.textContent = moneyString; // Reset progress for next round trip progress = 0; // Recursively call moveMarker to start next animation cycle moveMarker(speed); } }; moveMarker(speed); // Start the animation }); }); } } }); return circleMarker; }, }); } fetch("gb.geojson") .then((response) => response.json()) .then((geojson) => { L.geoJSON(geojson, { fillColor: "none", // Style for polygon (empty fill) weight: 1, color: "#000", opacity: 1, fillOpacity: 0, }).addTo(map); }) .catch((error) => { console.error("Error loading GeoJSON:", error); }); fetch("cities.geojson") .then((response) => response.json()) .then((geojson) => { createCircleMarkers(geojson).addTo(map); }) .catch((error) => { console.error("Error loading GeoJSON:", error); }); '

answer:It seems like there's a small logical issue in the `moveBackMarker` function that is causing the marker to move away from the second point instead of moving back to the first point. This is because the calculations for the new latitude and longitude in the `moveBackMarker` function are incorrect. I will provide you with the corrected implementation of the `moveBackMarker` function: ```javascript const moveBackMarker = (speed) => { if (progress > 0) { const newLat = secondPoint.lat - latStep * progress; const newLng = secondPoint.lng - lngStep * progress; const newLatLng = L.latLng(newLat, newLng); marker.setLatLng(newLatLng); // Update the marker's position progress--; setTimeout(() => moveBackMarker(speed), intervalDuration); } else { console.log("Reached starting point again."); // Wait for 2 seconds before starting the next cycle setTimeout(() => { progress = 0; moveMarker(speed); }, 2000); } }; ``` In this corrected version, the marker will move back from the second point to the first point properly. The `moveBackMarker` function resets the progress to 0 and then calls the `moveMarker` function to start the next animation cycle after reaching the starting point. You can replace the existing `moveBackMarker` function with this corrected implementation in your code.

question:整理并总结下面的文章,给出摘要:作为一个程序员,我每天都会消化大量的信息。我以前总是会担心我花了这么多时间读各种各样感兴趣的内容但最后都派不上用场,或者不知道怎么找到想要的东西。所以我喜欢学习一些关于知识管理的方法论,然后结合自己的情况慢慢摸索出一套比较适合自己的笔记方法。这篇文章我想给大家分享一下我从浏览信息到记录笔记再到输出的整个过程是怎么样的,我是怎么在我的笔记工具里整理我的笔记的。 其实与其说是在「记笔记」,我觉得更贴切的说法是我们在构建我们自己的「第二大脑」。我们本身的大脑的长处不是记东西,而是思考和创造。所以我们需要借助计算机创造一个我们的「第二大脑」,把我们见过的有价值的东西一直记住,等我们需要的时候再从里面找出来用。 当新的一天开始,信息就会不断地进入我们的大脑。如果我们想把我们接收的信息和知识好好地进行管理,我们必须先想清楚我们的信息来源到底有哪些。 信息输入 以我为例,信息来源主要来自: 脑子里突然出现的想法、灵感。 我关注的社交媒体的信息流。 读书、听播客。 想法、灵感 对于脑子里突然出现的想法和灵感,如果我在用电脑,我会写在 Logseq 的 Journal 里;如果我在外面,我会立刻用手机写下来。我自己用的是 Drafts 这个 App, 因为我觉得它的 tag 比 Apple Notes 的要好用。但是你可以用任何自己喜欢的 App, 可以是自带的 Apple Notes, 可以是 flomo 等等。无论是什么 App, 最重要的是找一个你能点开就开始写的 App. 至于记下来之后要怎么处理它,在后面我会在讲组织笔记的方法时详细说明。现阶段你要知道的就是,你必须找一个点开就能写的工具帮助你抓住那一刹那的灵感。 关注的信息流 我每天起床洗漱完开始打开电脑后,都会开始进入我的「快速浏览」模式,这个过程的主要目的是从我固定的一些信息获取渠道快速地了解有什么事情正在发生。 比如我每天会固定浏览这几个信息来源: Twitter HackerNews YouTube 我在 Twitter 上主要是关注了很多国内外的程序员、设计师、产品经理、独立开发者,还有像 Paul Graham, Naval 这样的神级人物。我每天可以从里面看到我关注的这些我很欣赏的人他们在关注什么事情,有什么最新的技术,有什么最新的观点,他们在读什么书等等。 另外一个是 HackerNews, 应该算得上是世界上最大的程序员社区了,在上面可以让我发现技术圈目前最被关注的事件是什么,当然还会有很多技术之外的好文章。 还有就是 YouTube, 我在 YouTube 除了关注一些娱乐的内容之外,还会关注一些关于生产效率、技术等等的一些偏严肃的内容。我只会在晚上睡前刷 YouTube, 早上一般来说不会主动打开 YouTube. 「快速浏览」的关键在于要把重点放在「发现」而不是「吸收」上面。因为前者花的时间很短,而后者会很长,最有效率的做法是,看到你感兴趣的,就把他扔在一个统一的地方,然后忘掉,去看发现下一个。等刷完你的时间线后,再开始「吸收」刚刚扔进来的一堆信息。这有点像你在 shopping, 把你想要的都放在购物车上,然后回家再把这一车的东西吸收整理。 快速浏览的流程 应该统一放在什么地方呢?我个人在不同的情况下会用不同的工具。我感兴趣的内容一般会有以下几种: 新的语言、框架、库 我感兴趣的文章、视频 新的产品 对于我感兴趣的文章和视频,我会首先打开它们快速地略读,如果确定我有兴趣深入地读,我就会把他保存到 Readwise Reader 这个稍后读工具里。无论是文章还是视频,我在浏览器只要点一下就可以收藏。 这里要注意的是,很多人用稍后读工具,就是点一下保存之后就把页面关掉。而我会做得更多一些,我会根据这篇文章的内容打一些 tag, 这样等到将来我需要写关于某个主题的文章时,可以在 Readwise Reader 里通过标签直接找到关于这个主题的文章。 我还会在这篇文章加上注释 —— 为什么我想读这篇文章?我想从这篇文章里得到什么?我会强迫自己添加一篇稍后读的文章的时候思考这个问题,并且用十几个字简单地描述。这样当我在之后读这篇文章的时候,我可以带着我的问题去阅读,这样会更有效率。 如果看到的是新的产品,新的技术,新的开源库之类的,我会点进去快速地了解一下这个东西,如果我觉得可能在日后我会用到它,我就会把它保存到 Raindrop 这个书签管理服务。首先是给这个东西打上合适的 tag. 然后如果我觉得我需要更深入地学习这个技术,我会把它存到一个叫作 Inbox 的文件夹,我会在「消化」内容的阶段检查我的 Inbox 文件夹。 总的来说,第一个阶段就是快速地把我感兴趣的内容捕捉下来,根据不同的内容类型分别存到 Readwise Reader 和 Raindrop 里面。 Raindrop 读书笔记 我近一年最主要的读书渠道就是微信读书,我会在书里面直接划线和写想法。可惜微信读书没办法同步到 Readwise, 所以我写了个叫 NotePal 的工具帮我把微信读书的笔记转换到 Readwise 的格式,然后我会在读完一本书之后手动地同步到 Readwise. NotePal 界面 内容消化 我一般会在晚上下班后的闲暇时间开始我的「内容消化」阶段。这个阶段主要的任务是把我在「快速浏览」时捕捉到的东西认真地消化。所谓的「消化」,其实指的是我试图从这些内容里面: 学到新的东西 得到新的灵感、想法 得知新的工具,将来解决某些问题的时候可以搜到。 在 Readwise Reader 里,我会在读到让我有所收获的句子下面划线,然后打 tag, 有时候还会写下我的想法。我比较喜欢用 Readwise Reader 是因为他还包含了 RSS 订阅,我可以直接把它当作 RSS 阅读器读到我订阅的博客,然后直接在上面做笔记。而且如果保存了一个 YouTube 视频,它会把字幕显示出来,可以直接在字幕上划线做笔记。这些笔记会自动同步到我的 Logseq 里面。 Readwise Reader 界面 Readwise Reader 阅读视频 Readwise 自动同步到 Logseq 稍后读的内容过完了之后,我就会检查 Raindrop 的 Inbox, 如果我被某个产品或者技术启发出来了新的想法,我会直接记在 Logseq 里。 笔记组织 把东西记在笔记软件里只是第一步,更重要的一步是怎么去组织这些笔记。组织笔记的目的不是为了满足强迫症,而是尽可能地让我记下来的笔记更容易在我需要的时候被我发现。我一般是在把笔记写进 Logseq 的同时做好组织的,因为在 Logseq 组织笔记的形式无非在关键词里加上双向链接,或者打上合适的 tag. 但我后来发现如何打好 tag 是一个学问。在 Building a Second Brain 这本书里,Tiago Frante 对如何组织笔记提出了一个框架,叫 P.A.R.A. 也就是 Projects, Areas, Resources, Archives. 这个框架主张把笔记分这四种不同的类型存放。 PARA Projects 指的是正在做的项目,比如正在学习的某一门课,正在开发的某个产品。 Areas 指的是你感兴趣的领域,比如理财、编程、职业规划、商业等等。 Resources 指的是在未来可能会有用途的东西,我的理解是那些你可能会用到的,将来可以立刻作为参考的东西。比如最近我会看到很多关于 Prompt Engineering 的东西,虽然这不是我的领域,但我觉得将来会有用,所以我的 Logseq 里会有 Resources/Prompt Engineering 这个页面,跟 prompt 相关的笔记都会带上这个 tag. Archives 指的是你已经完成的项目。 我觉得 P.A.R.A 这个框架给了我很大的启发,我在 Logseq 里实践了这个框架,并且根据我自己的情况,我对这个框架进行了一些适用于我的改造。 我基本不需要 Projects 这个分类,因为我有用其它任务追踪工具。 同样地,我不需要 Archives. 因此我只保留 P.A.R.A 里面的 Areas 和 Resources 两个分类。 另外,在 Building a Second Brain 这本书里有提到关于物理学家费曼的一个故事。很多人问费曼是如何做到在这么多领域都能获得成就的,费曼分享了他的一个技巧:他说他会在心中记住十几个他很感兴趣的问题,即使这些问题他不会主动拿出来钻研,但当他每次看到一些新的发现,新的研究成果的时候,都会把这些研究发现去匹配他心中的那些问题,看这些新的发现能不能解决那些问题。 You have to keep a dozen of your favourite problems constantly present in your mind, although by and large they will lay in a dormant state. Every time you hear or read a new trick or a new result, test it against each of your twelve problems to see whether it helps. Every once in a while there will be a hit, and people will say, “How did he do it? He must be a genius! 读到这个故事的时候我非常受启发,我觉得的确是要把做的笔记也归纳到自己在思考的问题那里。这样日积月累,我的问题下面的笔记就会越来越多,多个笔记串起来会对我的问题更有帮助。 所以除了 Areas 和 Resources 这两个分类,我还建立了 Questions 这个分类,我把一直在困扰我的一些问题都建起了相应的页面,当我在记笔记时,如果觉得这个笔记和我的某个问题有关,就会链接过去。 Question, 如何做决策 Area Resources, Prompt Engineering 无论是哪种组织框架,我觉得最重要的是让记下的笔记尽量容易被找到。当我对自己关注的 Areas 和 Resources 有一个大概的梳理后,我对之后记的笔记最后应该流向哪里也有了更清晰的认知。 检索输出 当我开始想要就某主题开始写作的时候,我就会打开 Typora 和 Logseq, 在 Typora 大概列出提纲,然后针对这个主题在 Logseq, Raindrop, Readwise Reader 里面检索相关的资料。 Typora 得益于双向链接,我在 Logseq 检索自己想要的东西的时候还算方便,因为只要你的双向链接和 tag 打得够好,在后期检索的时候你能看到很多不同的笔记互相关联。至于怎么在 Logseq 里面灵活地跳转,不属于这次要讲的范围。之后可能会单独做影片再讲讲。 总结 这就是我最近自己摸索出来的管理我的笔记的方法。你不一定和我用一样的工具,我觉得我想传达的最核心的观点的:列出你自己每天接收信息的来源。找出一个你认为最方便的方法把你从这些信息源读到的有价值的内容保存下来,然后想清楚它最终应该流向什么地方,可能是某个 tag, 可能是 P.A.R.A 里面其中的一个类型,或者是你自己的组织方法。当你有了自己的一套熟悉的方法论,你就会更清楚日后应该怎么找到你想要的东西。

answer:摘要: 文章主要讲述了作者作为程序员在处理和管理大量信息的过程中,如何通过建立一个有效的知识管理系统来优化学习和工作。作者将这种管理方式称为构建“第二大脑”,利用电脑辅助记忆和处理信息,从而让大脑专注于思考和创造。作者分享了自己的信息来源,包括脑中灵感、社交媒体、读书和播客等,并介绍了如何快速浏览这些信息,并通过不同工具(如Logseq、Drafts、Readwise Reader、Raindrop等)捕捉和保存感兴趣的内容。在内容组织方面,作者采用了P.A.R.A(Projects, Areas, Resources, Archives)框架,并结合自身情况对该框架进行了调整,保留并重视了Areas和Resources两个分类,并引入了与自己问题相关联的笔记分类方法。在检索输出方面,作者利用Typora列提纲,然后在Logseq、Raindrop、Readwise Reader中检索相关资料,利用双向链接和标签进行高效检索。文章最后强调,建立适合自己的方法论并明确信息的终极流向是高效管理笔记和信息的关键。

question:你好

answer:你好!有什么可以帮助你的吗?

question:#Import necessary modules from direct.showbase.ShowBase import ShowBase from direct.actor.Actor import Actor from panda3d.core import AmbientLight, DirectionalLight, LightAttrib # Define the game class class CharacterTestGame(ShowBase): def __init__(self): # Initialize the ShowBase class super().__init__() # Load the character model model_path = "C:UsersVusumWii - Naruto Shippuden Clash of Ninja Revolution 3 - Sasuke.fbx" self.character = Actor(model_path) # Set the initial position and orientation of the character self.character.reparentTo(self.render) self.character.setScale(0.5) # Adjust the scale as needed self.character.setPos(0, 0, 0) # Set the initial position # Set up lighting ambient_light = AmbientLight("ambient_light") ambient_light.setColor((0.2, 0.2, 0.2, 1)) directional_light = DirectionalLight("directional_light") directional_light.setDirection((-5, -5, -5)) render.attachNewNode(directional_light.upcastToPandaNode()) render.attachNewNode(ambient_light.upcastToPandaNode()) render.setLight(render.attachNewNode(directional_light.upcastToPandaNode())) render.setLight(render.attachNewNode(ambient_light.upcastToPandaNode())) # Set up the camera self.disableMouse() self.camera.setPos(0, -20, 5) self.camera.lookAt(self.character) # Set up keyboard controls self.accept("w", self.move_forward) self.accept("s", self.move_backward) self.accept("a", self.move_left) self.accept("d", self.move_right) def move_forward(self): self.character.setY(self.character, 0.5) def move_backward(self): self.character.setY(self.character, -0.5) def move_left(self): self.character.setX(self.character, -0.5) def move_right(self): self.character.setX(self.character, 0.5) # Run the game game = CharacterTestGame() game.run() i get this error C:UsersVusum>python c6.py Known pipe types: wglGraphicsPipe (all display modules loaded.) :assimp(error): Unable to open file "/c/Users/Vusum/C:UsersVusumWii - Naruto Shippuden Clash of Ninja Revolution 3 - Sasuke.fbx". :assimp(error): Unable to open file "/d/Panda3D-1.10.14-x64/etc/../C:UsersVusumWii - Naruto Shippuden Clash of Ninja Revolution 3 - Sasuke.fbx". :assimp(error): Unable to open file "/d/Panda3D-1.10.14-x64/etc/../models/C:UsersVusumWii - Naruto Shippuden Clash of Ninja Revolution 3 - Sasuke.fbx". :loader(error): Couldn't load file C:UsersVusumWii - Naruto Shippuden Clash of Ninja Revolution 3 - Sasuke.fbx: not found on model path (currently: "/c/Users/Vusum;/d/Panda3D-1.10.14-x64/etc/..;/d/Panda3D-1.10.14-x64/etc/../models") Traceback (most recent call last): File "C:UsersVusumc6.py", line 55, in <module> game = CharacterTestGame() File "C:UsersVusumc6.py", line 14, in __init__ self.character = Actor(model_path) File "D:Panda3D-1.10.14-x64directactorActor.py", line 293, in __init__ self.loadModel(models, copy = copy, okMissing = okMissing) File "D:Panda3D-1.10.14-x64directactorActor.py", line 1916, in loadModel raise IOError("Could not load Actor model %s" % (modelPath)) OSError: Could not load Actor model C:UsersVusumWii - Naruto Shippuden Clash of Ninja Revolution 3 - Sasuke.fbx

answer:The error you're encountering suggests that Panda3D is unable to locate the specified model file at the path you provided. This can occur due to an incorrectly specified path or other issues related to how Panda3D identifies and accesses files on the filesystem. Here's how you can potentially resolve or troubleshoot this error: 1. **Check the File Path**: Ensure that the file path to your model is correct. It appears that you're using an absolute path, which should generally work, but it's always good to double-check for typos or incorrect directory names. 2. **Path Format**: Given that Panda3D is cross-platform, it's possible that using Windows-style backslashes (``) in file paths might cause issues, particularly if Panda3D internally converts or handles paths differently. Try using forward slashes (`/`) instead, or Python's raw string notation to avoid having to escape backslashes. For example: ```python model_path = r"C:UsersVusumWii - Naruto Shippuden Clash of Ninja Revolution 3 - Sasuke.fbx" ``` or ```python model_path = "C:/Users/Vusum/Wii - Naruto Shippuden Clash of Ninja Revolution 3 - Sasuke.fbx" ``` 3. **File Access Permissions**: Ensure that the file is not locked or inaccessible due to permissions. This is less likely the issue here, but worth checking if you're running out of options. 4. **File Existence**: Confirm that the file actually exists at the specified path. You might have moved it or deleted it by accident. 5. **Other Panda3D Model Loading Issues**: - Ensure that the version of Panda3D you're using supports loading `.fbx` files directly. While Panda3D does support a wide range of model formats through the Assimp library, there might be specific versions or configurations where support is limited or needs to be explicitly enabled. - Try converting the `.fbx` model to a format known to be highly compatible with Panda3D, such as `.egg` or `.bam`, using a tool like `fbx2egg` or similar converters provided with Panda3D or third-party tools. If after trying these steps the issue persists, consider checking the Panda3D documentation for any version-specific notes on model loading or seeking assistance on Panda3D community forums, as there may be version-specific nuances or additional dependencies required for handling `.fbx` files.

Released under the MIT License.

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